Saturday, April 21, 2012

help me pick pro's on my realm

ok i have 1 of each class all horde ill give the list of the toons and what class they are i just want a few suggestions on what pro's i should have for each one remember its on the same realm

Blood Elf-Mage- is my main already has pro's (skinning/leatherworking)

Undead-Death Knight-

Troll-Hunter-

Blood Elf-Paladin-

Tauren-Warrior-

Orc-Warlock-

Orc-Rogue-

Troll-Priest-

Tauren-Shaman-

Tauren-Druid-

ty for your time it is appreciated|||Just curious - why a mage with leatherworking ?|||Maybe he wanted to make enchanted leathers and wasn't sure how to go about it?|||becuase my friend told me that skinning/leatherworking is the eziest to lvl and get money with but i will b using the rest of the toons equally so they can send me things for the mage and there is some stuff i can use from leatherworking with the mage i just would like op on the

other classes i dont know which is good with what yet i just started 4 months ago also but i play like 12 hrs a day after work|||Fair enough.

There's not really any definitive "best of per class" profession. Your plate users (DK, Pala, Warrior) will gain benefit from blacksmithing, your cloth wearers (Priest, Warlock, Mage) from tailoring and your leather/mail wearers (Druid, Rogue, Hunter, Shaman) from leatherworking.

You'll also want to probably combine your manufacturing professions with your gathering professions :-

Leatherworking -> Skinning

Blacksmithing -> Mining

Engineering -> Mining

Inscription -> Herbalism

Alchemy -> Herbalism

Tailoring and Enchanting don't need a gathering profession.

Of course, you don't need to combine your professions this way - if you already have one toon with Herbalism, then they can send herbs to your scribe or alchemist.|||There are two schools of thought here in this forum, but here's what I think. If your characters are all relatively low level, say 40 or less, then the gathering professions make good sense. Even doubling up and having two Herbalists or two Skinners or Miners makes good sense. Gather like mad, sell the gathered materials on the AH or in Trade chat and make yourself some gold for mounts, equipment and the like.

Then, once you've levelled up to at least 40 (50 might be even better) drop one gathering profession per character and take up a crafting one, one that will make use of what that character can gather. You can then craft things that will sell or that your other alts can use or wear.

I've done the professions thing both ways: started at a low level with both crafting and gathering; gone for gathering all the way to a higher level. I have to say that levelling a higher-level character in a crafting profession is far faster and easier because of the access he has to gathered stuff. I levelled a level 80 Death Knight to 465 in Engineering in about two months and that was just picking away at it when I had some spare time.

Don't forget the secondaries: First Aid (really a useful skill that saves on potions), Fishing (fish sell well and can be cooked to provide food which also sells well) and Cooking (you can make a lot of gold selling cooked items and they're useful for your own characters as well).|||all toons are brand new even the mage which is just lvl 12 atm just started yesterday for horde but the reason y i asked cuz there are 2 class's that have bonuses for doing things like taruen with herb and Blood elf with enchant so that is y i asked also i never thought of having 1 toon with 2 gathering skills just didnt faze me i was just doing a gathering and crafting together then when the craft was maxed do either enchant or tailoring instead of gathering|||Racial bonuses for skills simply aren't that big a deal. Tauren get a slight advantage in that they are able to pick earthroot right off the bat, but the downside of this is that they also need to get 15 extra points before they "max" a skill and get their Lifeblood (small heal over time). This means that everyone else gets their first level of Lifeblood at 75 skill, but Tauren need to reach 90 to get their first level of Lifeblood. So they have their downsides as well. Choose skills based on what you want to do, not on racials.

My orc rogue is an enchanter and herbalist -- you obviously don't need herbalism for enchanting, but enchanting is very expensive and herbalism is still a great money maker.

I would definitely drop leatherworking on the mage. A lot of the best stuff you can make for that is BoP (bind on pickup, meaning you can't trade it to anyone) and as a cloth-wearing mage you won't be able to use it.

And...

Don't take this the wrong way, but ... dude, that post above is one sentence. A lot of people aren't even going to bother to read a wall o'text. Granted, in your case, it's just a knee wall, but punctuation is very helpful and you're much more likely to get positive response if you divide your words up with punctuation and paragraphs. Caps are helpful too. People don't want to have to work that hard to read a post, so a lot of people will likely ignore it. Make it easy for people to read, and people will.

...Ren|||Renata, thats very outdated information. There havent been bop items at high end since TBC and the profession specific "perks" are equal for everyone. In Leatherworking's case it's special bracer enchants, which do include a spellpower one, in addition to stamina and attack power ones. Similarly all the other crafting professions have something for everyone and are just as good regardless of class or spec.|||I stand by my statement that leatherworking is one of the least useful professions for a mage. At least with tailoring, he could make other things for himself that he can use, particularly leveling up. I'd no more take leatherworking on a cloth wearer for a couple of bracer enchants than I'd take enchanting simply for the ring enchants. My rogue is an enchanter for a number of reasons, and a couple enchants are among the least of it.

...Ren

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